- l’interface
- The save all button
- The scene
- The views (perspective, orthogonal)
- The outliner
- The details panel
- Manipulating objects (QWER), snap and increments
- World vs Local coordinates
- Copy and paste les Transforms d’un objet à un autre
- Snap to surface mode (rotates the normal of the object)
- Holding V while dragging the gizmo will snap the object to another object
- Box select in orthographic view
- Ajouts de scènes
- Multiple viewports
- Lumen control
- Enable arcball rotation in the settings
- Adding Features or Content Pack
- Materials via drag and drop
- Adding particles (fire, smoke) from the starter pack
- Fab and Quixel
- “Asset not .uasset format”: Getting Quixel from fab: find your assez in Quixel Bridge, remember its name.
- Open Fab from the Content Drawer
- Search for Quixel
- Select “Publishers” on the right and choose Quixel
- Click on the first publisher, it should be Quixel
- Now search for the name of your object that you saw on the bridge
- Now you can get, drag and drop it, etc.
- Creating a new level (Open, Basic, Open World, Empty)
- Creating a scene from scratch (Empty Level) and adding lighting, etc.
- Moving the Gizmo: Middle Mouse button, and drag the gizmo (e.g., when there’s a huge relative offset between the object and its gizmo).
- To make this offset permanent, you need to right click and then choose Pivot → Set as Pivot Offset
- Alt - V while dragging the gizmo with middle mouse button will snap it to a Vertex
- Adding a modular free asset, e.g.: “Modular Old Power Plant - 65 Assets” from fab
- Open the already create maps
- Create your own scene