Survol de l’interface

  • l’interface
    • The save all button
    • The scene
    • The views (perspective, orthogonal)
    • The outliner
    • The details panel
  • Manipulating objects (QWER), snap and increments
  • World vs Local coordinates
  • Copy and paste les Transforms d’un objet à un autre
  • Snap to surface mode (rotates the normal of the object)
  • Holding V while dragging the gizmo will snap the object to another object
  • Box select in orthographic view
  • Ajouts de scènes
  • Multiple viewports
  • Lumen control
  • Enable arcball rotation in the settings
  • Adding Features or Content Pack
    • Materials via drag and drop
    • Adding particles (fire, smoke) from the starter pack
  • Fab and Quixel
  • “Asset not .uasset format”: Getting Quixel from fab: find your assez in Quixel Bridge, remember its name.
    • Open Fab from the Content Drawer
    • Search for Quixel
    • Select “Publishers” on the right and choose Quixel
    • Click on the first publisher, it should be Quixel
    • Now search for the name of your object that you saw on the bridge
    • Now you can get, drag and drop it, etc.
  • Creating a new level (Open, Basic, Open World, Empty)
  • Creating a scene from scratch (Empty Level) and adding lighting, etc.
  • Moving the Gizmo: Middle Mouse button, and drag the gizmo (e.g., when there’s a huge relative offset between the object and its gizmo).
    • To make this offset permanent, you need to right click and then choose Pivot → Set as Pivot Offset
    • Alt - V while dragging the gizmo with middle mouse button will snap it to a Vertex
  • Adding a modular free asset, e.g.: “Modular Old Power Plant - 65 Assets” from fab
    • Open the already create maps
    • Create your own scene